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Old Nov 21, 2006, 08:15 PM // 20:15   #21
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Haha...I've never played a Wammo. I play mesmer and necromancer and sometimes monk in PvP.

Ok Zui, that longer post was more satisfactory. I suppose the PvP stacked punishment system would really only be good in RA and AB.

I'll respond to your reasons:

1. I said somewhere the penalty would be lifted for RA games lasting 7-10 minutes.

2. Sub level 20 teammates are a separate problem. This would be a separate suggestion of mine, but I think they shouldn't be allowed to enter any high level PvP.

3. Good point. This is why I agree more with this reply.

4. What? If I read this right, it doesn't look like a good reason to leave to do something else.

5. If you're getting harrassed, you shouldn't punish the other two people on the team by leaving. Play the game out and then leave before the next match if you're going to leave.

As for your idea of taking away the Gladiator title from Random Arenas...if it would truly cut down on the rage quitters, I'm all for it.

Quote:
Originally Posted by The Silver Star
/notsigned

For example you may have been in RA for about 20 wins and you might have a life and have to go out/do something else. This is just an example but random arenas are indeed random.
Are you saying if your team is so good there's no sign of losing you should be able to leave? You CAN leave...before the next game with no penalty under this system.

Thallandor mentioned something about another game (Gunbound) with the gold system I mentioned. I am aware of this, and that's where the idea came from. Back a long long time ago when I played gunbound, lag was a terrible problem, but I've watched other people play it recently and now it rarely, if ever, happens. Regardless of that, Guild Wars, on a much more reliable system, rarely (to me) gets to a point where you have to leave because the game "freezes".

-----

Oh well, thanks everyone for giving this a look. I wasn't aware that this was brought up before. I used the search function, but I'm not quite sure what to search for with respect to this. ("Rage Quit" returned PvE results. "PvP Rage Quit" returned one relevent topic, but I was trying to implement a different system than that post.) Regardless of the random nature of the arenas, measures should be taken to maximize the enjoyment from this game type. If not punishment, then something else for the people that stay. (33% Morale Boost...heh.)
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Old Nov 21, 2006, 09:16 PM // 21:16   #22
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/Not sign to the OP's suggestion.

I would go with

1: When people leave, they will still leave a dead body on the floor, which when rez, will be a AI hench that that their stead.

2: Honor Points: If you have less people in you party due the leavers (and they are not rez), you will gain double or tripple faction point earn.

3: Cost of Faction Points: Enforce where each time you join a PvP game, it cost 50 or 100 faction points. But once that game is over, regardless of win or loose, you will get that point back. So if a leaver leave befoe the game end, it will cost him points.

4: Surrounder command: If all member of your team type /surrounder (must have all ), it will automatically finish the game. (to still enable people to leave to a unwanted game)
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Old Nov 21, 2006, 09:44 PM // 21:44   #23
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Quote:
Originally Posted by Xapheus
I'll respond to your reasons:

1. I said somewhere the penalty would be lifted for RA games lasting 7-10 minutes.
True, but many times you already realise the game is going nowhere early on. Before the gates open if you have 4 purely defensive charactars, you probably know it's going nowhere fast. Or maybe shortly into the game you realise you have 3 other charactars who are doing nothing, either because they are afk, or are running horrible builds/playing what they have poorly, you know that's going nowhere fast as well.

Quite honestly, I won't quit if I think my team is half descent. I'll even tolerate Mending Warrior/Monks with only Sever Artery and Gash as attack skills. But, if it gets to the point where I realise we have absolutly no chance of winning in the next 5, 10, 15, or even 20 minutes, I will most likely quit out, unless the reason it's going to take so long to win is because both teams have skilled players running quality builds, and running them well(hence it's the kind of game worth playing).

Quote:
Originally Posted by Xapheus
2. Sub level 20 teammates are a separate problem. This would be a separate suggestion of mine, but I think they shouldn't be allowed to enter any high level PvP.
Absolutly agreed. I think they should honestly cap it at 200 attribute points and max armor, too.

However, the fact they haven't done anything about this for over a year and a half pretty much says they don't consider it an issue, and it will never be fixed.

Quote:
Originally Posted by Xapheus
3. Good point. This is why I agree more with this reply.
^^

Quote:
Originally Posted by Xapheus
4. What? If I read this right, it doesn't look like a good reason to leave to do something else.
Well, I know the reason alot of good players do Random Arenas is because they're bored, and don't have enough people online(and free) in their Guild, Alliance, or on their Friends list to form a group. They could go form a PUG in TA, or HA, or get on #gwp to try and PUG GvG, but forming a PUG in TA/HA almost always takes alot of time, and results in failure(besides HA isn't the best place to PvP currently, although this is another issue entirely). PUG GvGing is hit and miss too, but most importantly there has to be a guild looking for people to guest/member, which isn't always very common.

So, they go to Random Arenas. They don't have to play seriously, and they don't have to form a group. But wait, they're playing in Random Arenas and suddenly 7 other people from their Guild get online! Gogogogo GvG! Or perhaps a friend whispers them looking for one more to play TA.

I understand under what you proposed, leaving after a match is over wouldn't have any penalties, but some matches can take awhile, and many times you friends/guildies may not be able to wait because they have to do somthing in X amount of time. It's also pretty cruel to the guy who gets to replace you and has one less win than your team, and thus doesn't get his Gladiator point because your group disbands, or you loose to an organised team in TA, although this is another issue with Random Arenas entirely.

Personaly, I'd finish out the match most of the time, and then leave. However I've had friends who have to go in 35-40 minutes ask me to TA, and left Random Arenas matches because of it.

Quote:
Originally Posted by Xapheus
5. If you're getting harrassed, you shouldn't punish the other two people on the team by leaving. Play the game out and then leave before the next match if you're going to leave.
I don't agree with this. Sometimes it may not just be on person harrassing you. Either way, there's no reason you should have to stay. I don't mind people qutting because of that, even if it's on our 10th game right before we would have gotten a Gladiator point. Random Areanas is after all a fairly non-serious gametype, and because of that I don't take it very seriously.

Quote:
Originally Posted by Xapheus
As for your idea of taking away the Gladiator title from Random Arenas...if it would truly cut down on the rage quitters, I'm all for it.
I honestly think it would. Currently the two ways to get "easy" gladiator points from Random Areans is to join games, then quit and keep re-entering until you find a team that can go the distance. The other method is sync-entering, which can result in a few quits because of the people who enter spiked not being put in the same team, and even if they are this ruins games because the synced team has just caused 10 other teams that are honestly random to loose almost by default. No Gladiator points means no quitting and re-entering for a better team to farm them, and no sync-entering in hopes of getting Gladiator points.

Although I dbout ANET will ever do this because many Random Arenas players who are unable to form organised teams and win 10 games would be outraged at being denied a title, and would argue that it does infact take skill to get Gladiator points from Random Arenas...
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Old Nov 21, 2006, 09:49 PM // 21:49   #24
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Quote:
Originally Posted by awelcomecomatose
though I typically dont err 7 at all. There have been times when I've err 7'd 8 time in one night. In this system I would be punished for that.
Same with me. My comp used to exit me out of guild wars 4 times a night. It really doesn't matter it the first time doesn't count lol...

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Old Nov 21, 2006, 09:50 PM // 21:50   #25
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I have quit before and yes on a few occasions it was a RA match..why? because..

real life>game

No more of this nonsense this idea is very old and never well recieved.
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Old Nov 21, 2006, 09:56 PM // 21:56   #26
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Quote:
Originally Posted by actionjack
4: Surrounder command: If all member of your team type /surrounder (must have all ), it will automatically finish the game. (to still enable people to leave to a unwanted game)
There's already a command for that. It's /resign.

But, you need everyone to type it, after the match has started. What if your W/Mo with Mending wants to stay and tank? What if a player is AFK and/or griefing? What if someones plan to win is to bring 8 running skills and run around the map until the other team gives up? /resign only works in organised play because of this.
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Old Nov 22, 2006, 06:23 AM // 06:23   #27
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Quote:
Originally Posted by Zui
Absolutly agreed. I think they should honestly cap it at 200 attribute points and max armor, too.

However, the fact they haven't done anything about this for over a year and a half pretty much says they don't consider it an issue, and it will never be fixed.
Guess what they put in today?

(From guildwars.com) "Set the minimum level to 20 for Random Arenas, Jade Quarry, and Fort Aspenwood."

As for the thread, I have nothing else to add to my argument. It's already been "notsigned" and I guess if the majority of the people don't want this fixed, then I don't think ANet will go against the majority's wishes even if their wishes are wrong (aka not mine), haha.
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Old Nov 22, 2006, 11:03 AM // 11:03   #28
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/notsigned for all the reasons people have said
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Old Nov 22, 2006, 11:06 AM // 11:06   #29
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/not signed.

This issue was discussed countless times before, so this time, I'm not even going to bother to list arguments, but just say 'do a forumsearch'.

sorry.
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Old Nov 22, 2006, 11:36 AM // 11:36   #30
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As has been previously pointed out (including by yourself), this issue has been discussed previously in other threads. There is no need for yet another thread about punishing quitters, even though yours is somehow special because it only focuses on RA, wheras others focus on PvP in general. Please discuss the matter in one of the already existing threads, preferrably the one with the most intelligent and rule-abiding activity going on...
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